Captive Weird [MOM - 49]

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  • Rarity:

    U

  • #:

    49

  • Creature Type or Sub Type:

    Creature — Weird // Creature — Phyrexian Weird

  • P:

    1/3

  • T:

    3/3

  • Rules Text Contains:

    Defender

    3(R/P): Transform Captive Weird. ((R/P) can be paid with either R or 2 life.)

    //

    Compleated Conjurer

    When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

  • Flavor:

    Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers. // The Furnace Host saw no need for such caution.

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