Eccentric Apprentice

Eccentric Apprentice [AFR - 57]

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  • Rarity:

    U

  • #:

    57

  • Creature Type or Sub Type:

    Creature — Tiefling Wizard

  • P:

    2

  • T:

    2

  • Rules Text Contains:

    Flying

    When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

    At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

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