Minister Sinister is an independent, dark, and gritty comic book series created by artist and writer Mike Hoffman. Fans of retro "trashy" literature, pulp fiction, and B-movies consistently praise the series for its fine-line, old-school artwork and wonderfully absurd, weird, and wacky worldbuilding. While it operates as a niche independent title, the comic has a devoted cult following that praises its creativity and bold B-movie aesthetic.
This project collects the original story in a high-quality magazine format, with striking NEW covers and new interior artwork, plus some remastering of the original art & text.
The Premise
The series is set in the stagnant, run-down town of Bergenberg. The plot centers around an agent from an Antimatter Universe where good and evil are mysteriously reversed.
Minister Sinister is sent to Earth and trades places with the minister of an alcoholics' shelter and thrift store. Sinister's goal is to capture Earth criminals and transport them back to his home planet "Anti-Terra" where they can become model citizens, to prevent "moral decay".
The project digs deep into the concepts of Good and Evil, and what one might mean without the other, or if they are in some strange way--interchangeable? Does one require the other as a reflection of itself in order to exist?
Creator Mike Hoffman has been an independent Comics "outsider" for many decades, and his myriad journeys into unknown territories are uniquely interesting due to his total creative freedom and depth of ideas and story.
The Minister Sinister Magazine series will fully explore the Outsider, "Low-Brow", Kitschy kind of trans-dimensional Urban Realism that has erupted from the artist's deep subconscious.
If Art is seen as a Spectrum with respected "Fine Art" at one end and "Low-Brow" Trash culture at the other, Mike's goal has been to operate at both ends simultaneously and never in the middle. The Minister Sinister story achieves this in rare fashion!
When an artist's personal story is told with complete honesty and truth without relying on worn-out cliches and tropes, the result may seem unusual to some but ultimately rewarding for those ready for a novel experience.
The settings are familiar: back streets, alleyways, thrift stores, underground sewer systems, trailer parks, water towers and strip clubs, but they are underpinned by the moral reversal of good and evil.